TLDR
- GameStop posted Q3 adjusted earnings of $0.24 per share, beating estimates by $0.04 and up 300% from last year
- Revenue totaled $821 million, missing the $987.3 million consensus by nearly 17%
- Operating expenses fell to $221.4 million from $282 million, enabling a swing to profitability
- Adjusted operating income reached $52.1 million versus a $24.6 million loss in the prior year
- Shares dropped 4-5% after hours despite the earnings beat
GameStop’s latest quarterly results tell two different stories. Strong profit growth couldn’t overcome disappointing sales numbers as investors sent shares lower in extended trading.
The video game retailer reported adjusted earnings of $0.24 per share for its third quarter. Wall Street expected $0.20. The year-ago period delivered just $0.06 per share.
Revenue came in at $821 million. Analysts projected $987.3 million. The shortfall represents a miss of about $166 million. Sales declined 4.6% from the same quarter last year.
Shares fell roughly 4-5% in after-hours trading following the announcement. The market’s reaction focused squarely on the revenue disappointment.
GameStop has experienced a roller coaster year on the sales front. First quarter revenue dropped 17% year-over-year. Second quarter revenue surged 22%. Third quarter sales retreated again.
Expense Management Drives Bottom Line
The earnings beat came from aggressive cost control. Selling, general, and administrative expenses totaled $221.4 million. Last year’s third quarter saw $282 million in similar costs.
Management cut over $60 million in operating expenses year-over-year. This discipline transformed the bottom line. Adjusted operating income hit $52.1 million compared to a $24.6 million loss in the prior-year quarter.
The company has clearly prioritized profitability over growth. Cost reductions are delivering results even as the top line struggles. Physical retail locations face ongoing challenges as consumers shift to digital game purchases.
Shares had been gaining momentum before the earnings report. December brought gains of more than 2.5%. The stock remains down 26% for the year though.
Digital Assets Remain Key Holdings
GameStop’s Bitcoin position stayed largely unchanged through the quarter. The cryptocurrency holdings were valued at $519.4 million at quarter end. This compares to $528.6 million at the end of Q2.
The slight decline likely reflects Bitcoin price movements rather than buying or selling activity. GameStop hasn’t disclosed specific transactions during the period.
The company added Bitcoin to its balance sheet earlier in 2025. These digital assets now form a substantial part of the company’s overall holdings.
Investors appeared more concerned about sales trends than profit improvements. The revenue miss of nearly 17% overshadowed the earnings beat. Wall Street wants to see top-line growth return.
The video game retail environment continues evolving away from physical stores. Digital downloads dominate new releases. Subscription services provide alternative access to game libraries. Traditional retailers struggle to adapt.
GameStop’s operational restructuring shows progress where the company has control. Costs are down. Margins improved. Profitability returned. But external factors weigh on revenue generation.
The third quarter highlighted a fundamental tension in the business. Management can optimize operations but can’t manufacture customer demand. The 4.6% sales decline underscores this reality.
Physical retail remains under pressure across the gaming industry. Consumers increasingly prefer downloading games directly or accessing them through streaming platforms. This trend shows no signs of reversing.
GameStop’s Bitcoin holdings were valued at $519.4 million at the end of the third quarter, down slightly from the previous quarter’s $528.6 million.


